LiveCycle Collaboration Service … first impressions

lccs

Adobe Flash Collaboration Service (formerly CoCoMo) is now Adobe LiveCycle Collaboration Service (LCCS). It is hosted on adobe servers, comes with pricing model so it pretty much reminds me kind of socketing cloud 🙂 . LCCS has 3 different dimensions that will be metered on a pay-per-use basis: live stream bandwidth ($0.49 per GB), push messages ($0.10 per 1000 messages) – count messages sent in to LCCS and user minutes ($0.01 per Hour) – time clients spend connected to LCCS. P2P bandwidth is excluded. So when available, you pay nothing! There is also $15 per month free quota for evaluation / trial and also for paying customers.

Few days back I tought there were some connecting issues with stratus (my mistake, actually, it works), but I decided to switch onBoard app backend to use LCCS, in order to try new service pricing. OnBoard only uses custom message broadcasting so it is pretty easy to switch to a different communicating abstraction. So i did some coding and soon app changes were live. After two days I checked account stats:

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P2P Multicast in Flash Player 10!

P2PMulticast communication flow

P2PMulticast communication flow

P2P multicast in Flash Player 10, yeap… ready? This method creates n:n model of p2p communicators. So broadcasting data goes from broadcaster directly to all receivers. All users are broadcasters and receivers. There is no multilevel logic in it, so keep in mind the upload bandwidth of broadcaster. Feel free to use it in your flash applications, just hit me when you decide.

Core classes and files:

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