YCanvasMaps

ycanvasmaps

6 months before today I released and open sourced YCanvas library. Since it powers some of my projects nicely (onBoard, Train Lord), some of you requested me to create map implementation as well as Feathers UI component so you can easily integrate it into your own projects. I have decided to take this challenge and wrapped the original library by some more specific functionality. It took me some time, but finally, the extended library is out and ready to be used in any flash, AIR or mobile project.

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Introduction to YCanvas

Hello YCanvas, who are you? I am an open source ActionScript 3 library that provides stage3D (GPU) engine for perfectly overlapping grid based zooming projects like world maps or onBoard. What? Ok, I am the engine that statnds behind onBoard, and I can handle much more. I can implement Wall Of Fame, WebCanvas, MapQuest, ArcGIS, Open Street Map or do some experiments like Flickr gallery, all this in one flash, few lines (10-20) of specific code per mode, all running at 60 FPS. Anyhing else would you like to see implemented? Just let me know… Do you want to know more and see it in action?

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onBoard on Maps

I am pleased to announce, I managed to create an onBoard port for OpenStreetMap API. A few months ago I tought about how could this been done, and finaly, past week I had some time to work on that. With map version you can explore map as well as draw on any place – when zoomed to max. The tool that was created I consider as a very smooth map explorer, I am not affraid to say much smoother than official explorer from OpenStreetMap or Google Maps even considering short time spent on developing it, and I am not mentioning possibility to rotate the map or possibility to have an Android app in few hours.

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