Pixel Bender Inputs – Vector or ByteArray
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Pixel Bender for Flash Player lets you play some more advanced games. Based on your needs you can force your kernels to “eat” not only BitmapData, but also ByteArray-s or Vector-s. With this knowledge, you can simply use Pixel Bender kernels for some fast math or processing like 3D engines (3D to 2D projection) etc. Lets have a look at some simple demos, how to push vector and raw bytes directly into shader via ShaderJob: