If you wonder if there is a way to run or debug your LG Smart TV application outside of LG IDE, lets say from command line (or Ant), I have some good news for you. It took me some time to discover the necessary requirements but thanks to WMIC and some luck I was able to run and debug the app in emulator with the web inspector.
Requirement for this process is to have LG SDK/IDE including Emulator properly installed. Natively LG IDE (eclipse) handles the process of running or debugging the app in emulator pretty smooth. Once you click run or debug button the eclipse starts local server listening on port 8080 (root is c:/*ECLIPSE-WORKSPACE*/.metadata/.plugins/org.eclipse.wst.server.core/tmp0/*PROJECT*/), starts Safari (installed with LG SDK) within a debug perspective and opens an emulator…
Did you know that it is not possible to debug loaded content within release (non-debug) build app? Every attempt to insert a breakpoint during the runtime will cause null pointer exception thrown by flash builder, however you can still trace() output. To be more specific, imagine you have main application deployed somewhere on the web and you want to debug a module you are just developing wrapped inside the main application. Sure you can use proxy mapping trick + custom run configuration, that would help you run your debugging version of module.swf, however while the main application is non-debug version, the flash builder debugger will just not work correctly. Luckily you have two options to make it work. First, you may also map the main application .swf file for your debug version (+ some flex rsl files) or second option, make the flash player wrap whole content into some .swf compiled in debug mode using PreloadSWF in mm.cfg.
After successful installing Playbook simulator and BlackBerry Air SDK, you may wonder how to deploy your app on simulator. Now you have 2 choices. You can use command line and run something like this:
blackberry-airpackager -package -installApp -launchApp -device 192.168.44.129 MyApp.bar src/MyApp-app.xml -C bin-debug MyApp.swf icons/90x90.png blackberry-tablet.xml
… this command compiles .swf file into .bar file and installs on simulator. If you prefer click-and-deploy solution, just go into folder with your blackberry sdk:
and copy all content into your flash builder / eclipse directory.
.../Adobe/Adobe Flash Builder 4
It is now a few weeks after I started experimenting with AIR for Android. While watching all the great tutorials about how to make things work (AIR for Android – Part 1, Part 2) and how to debug application running on device (Debug AIR apps on Android with Flash Builder 4, another in french and Flash), I have decided to attach some of my own findings and practices to build, deploy and debug apps.
To start, it is a good practice to setup your environment variable path to Android sdk and AIR sdk:
PATH: ...;C:/Users/Yoz/Work/Android/SDK/2.2;C:\Program Files\Adobe\Adobe Flash Builder 4\sdks\220.127.116.1176-AIR2.5\bin
Next, the whole certificate thing does not make sense to me because you can/have to create one by yourself. The cert need to be valid for 25 years else Android Market will not accept your application (bye bye real signed certificate from PGP TrustCenter )
Yesterday I came across interesting articles from jpauclair. The first one is about Almighty PreloadSWF (mm.cfg attribute to define preloader for any as3 .swf file) and the second about his new Flash Visual Profiler. Long story short, you can debug and profile any ActionScript 3 compiled .swf file on the web (or local) you decide to, for example in De MonsterDebugger (open source debugger for Adobe Flash, Flex and AIR).