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	<title>Comments on: Quick Tip: stage.mouseX on Android</title>
	<atom:link href="http://blog.yoz.sk/2010/10/quick-tip-stage-mousex-on-androi/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.yoz.sk/2010/10/quick-tip-stage-mousex-on-androi/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=quick-tip-stage-mousex-on-androi</link>
	<description>My life, my work</description>
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		<title>By: Jozef Chúťka</title>
		<link>http://blog.yoz.sk/2010/10/quick-tip-stage-mousex-on-androi/comment-page-1/#comment-4430</link>
		<dc:creator>Jozef Chúťka</dc:creator>
		<pubDate>Mon, 31 Jan 2011 10:18:48 +0000</pubDate>
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		<description><![CDATA[Hi Tamas,
now it sounds like device specific issue, thank you for a feedback. You have made a nice solution indeed. I think I would recommend to transform local mouseX, mouseY values to global ones, and test against flash stageWidth, stageHeight and 0, 0 also. 
... + maybe considering some offset to these values because when you use the same flash on a desktop you can drag mouse outside the flash box and the valid values goes to negative or higher than stage size.]]></description>
		<content:encoded><![CDATA[<p>Hi Tamas,<br />
now it sounds like device specific issue, thank you for a feedback. You have made a nice solution indeed. I think I would recommend to transform local mouseX, mouseY values to global ones, and test against flash stageWidth, stageHeight and 0, 0 also.<br />
&#8230; + maybe considering some offset to these values because when you use the same flash on a desktop you can drag mouse outside the flash box and the valid values goes to negative or higher than stage size.</p>
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		<title>By: Tamas Gronas</title>
		<link>http://blog.yoz.sk/2010/10/quick-tip-stage-mousex-on-androi/comment-page-1/#comment-4412</link>
		<dc:creator>Tamas Gronas</dc:creator>
		<pubDate>Fri, 28 Jan 2011 13:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.yoz.sk/?p=2541#comment-4412</guid>
		<description><![CDATA[Hi,

I have now the same issue in my current project, but the number what I get is different from yours. My mouseY is 89481878.8. Is it maybe depends on devices?
Anyway I solved this problem in the following way:
if the mouseX or mouseY is greater than the width or height of the current display object when I check mouse coordinates on, set the correct values.

I hope it will be useful.

Cheers!

Tamas]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have now the same issue in my current project, but the number what I get is different from yours. My mouseY is 89481878.8. Is it maybe depends on devices?<br />
Anyway I solved this problem in the following way:<br />
if the mouseX or mouseY is greater than the width or height of the current display object when I check mouse coordinates on, set the correct values.</p>
<p>I hope it will be useful.</p>
<p>Cheers!</p>
<p>Tamas</p>
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